Posted at 01-03-18, 09:08 pm Link | #21
Arisa GM

Posts: 207
Joined: 02-06-17
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QUESTION #6
The glowing effect of an equipped spirit weapon changes color based on its social level. Should the rate at which this color changes be increased? I'm a bit confused on this wording, does it mean should Spirit Weapon exp rates be 2x? Cause if so.. that sounds kinda nice. But at the same time, Spirits are supposed to be gold/time sinks.. uhhhh I don't use spirits much so I guess I'm fairly indifferent either way. But I'd be leaning to yes if it's a mere 2x spirit weapon gains.
To clarify, this would be a purely cosmetic change, affecting only what color a spirit weapon appears to glow
Posted at 01-04-18, 04:33 am Link | #22
gmerc

Posts: 31
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The inefficiency is not in the MP amount, it's in the absurdly fiddly nature of creating them, which involves counting out items in single synthesis and unstackable small gems that are impossible to gather in bulk. Making those stones makes me very sad.

just because you don't feel like utilizing the alternative doesn't mean a mechanic needs to be removed
Posted at 01-04-18, 03:12 pm Link | #23
Fruttielicious

Posts: 96
Joined: 06-17-17
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Aawh, Egoable shields didn't make it into the poll.

Will dream on...
Posted at 01-05-18, 02:26 am Link | #24
epsilon

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Translator
Aawh, Egoable shields didn't make it into the poll.

Will dream on...
It will give too much def/protection.....
Posted at 01-10-18, 02:15 am Link | #25
Fruttielicious

Posts: 96
Joined: 06-17-17
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Aawh, Egoable shields didn't make it into the poll.

Will dream on...
It will give too much def/protection.....

You can have 100 def/ 40prot and still die in 2 hits from mostly everything at higher levels of play lol.
Posted at 01-10-18, 04:42 pm Link | #26
epsilon

Posts: 11
Joined: 05-01-17
Last post: 32 days
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Translator
Aawh, Egoable shields didn't make it into the poll.

Will dream on...
It will give too much def/protection.....

You can have 100 def/ 40prot and still die in 2 hits from mostly everything at higher levels of play lol.

It won't when dueling at 0-3%
Posted at 01-10-18, 11:53 pm Link | #27
Primate

Posts: 96
Joined: 10-16-17
Last post: 4 hours
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Aawh, Egoable shields didn't make it into the poll.

Will dream on...
It will give too much def/protection.....

You can have 100 def/ 40prot and still die in 2 hits from mostly everything at higher levels of play lol.

It won't when dueling at 0-3%

NOONE DUELS THO
Posted at 01-15-18, 03:25 pm Link | #28
Azian

Posts: 7
Joined: 12-26-17
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My answers
1 - Yes please
2 - Yes please
3 - If people want it
4 - Yes please
5 - Hurray for Fashinogi
6 - I'd say aye
7 - Sure, I don't mind
8 - Why not? Sounds cool to me
9 - Yes
10 - I don't think that's necessary
11 - Yes please
12 - If people want it
13 - Sure, why not
14 - That sounds nice
15 - Yes please
16 - Yes please
17 - Yes please
18 - Yes please
19 - YES YES YES
20 - Yes, sounds useful
21 - If people want it, I'm down
22 - Noooo, keep her
23 - Yes, FASHINOGI
Summary: A lot of positive answers from me. I wanted to keep it short and clean.
_________________________
https://orig00.deviantart.net/5f2e/f/2010/324/2/0/20c70006df64bd1610fb8c2322043cb8-d339rw1.png
Posted at 01-15-18, 05:41 pm Link | #29
Fruttielicious

Posts: 96
Joined: 06-17-17
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Aawh, Egoable shields didn't make it into the poll.

Will dream on...
It will give too much def/protection.....

You can have 100 def/ 40prot and still die in 2 hits from mostly everything at higher levels of play lol.

It won't when dueling at 0-3%

Mabinogi balance shoudn't be done based on pvp anyway.
Posted at 01-16-18, 01:01 am Link | #30
Slayerj

Posts: 75
Joined: 03-22-17
Last post: 5 hours
Last view: 57 min.
Aawh, Egoable shields didn't make it into the poll.

Will dream on...
It will give too much def/protection.....

You can have 100 def/ 40prot and still die in 2 hits from mostly everything at higher levels of play lol.

It won't when dueling at 0-3%

Mabinogi balance shoudn't be done based on pvp anyway.

Even more so when current pvp isn't even balanced and falls down onto a simple honor system of "Don't do this this this and this or this".

PvP was an after thought thrown in at some point before iria in both the free for all pvp dungeons (which while fun aren't balanced but 'better' in that it's just a free for all with no sides and no way to not hit people in the same party) and duels, which only have %s and ring out/pet summon rules, and then 'expanded on' with iria with EvG. Nothing at any point was ever altered or revamped with PvP in mind and no new content from that point on ever took PvP into consideration. What we have now, on the server and live, is 100% not balanced for any sort of pvp.
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