Dungeon Update (rev. 1 by skairunner on 07-11-18, 12:07 am)
Posted at 07-11-18, 12:05 am Link | #1
skairunner

Posts: 4
Joined: 04-13-18
Last post: 125 days
Last view: 14 days
Dungeons! Aka horse-riding simulators, wherein you have a couple rooms you sweep with windmill then ride horse to the next room, collecting keys as you go, and you need to clear two to five floors of this same monotonous boxy 'content' just to get a chance at the loot you really want at the end. What if dungeons were condensed?

Make each room spawn twice as many waves--a single spawn would become two, double spawns four, and triple spawns six. Then tweak the generation algorithms so each dungeon has half the number of rooms, and reduce floors for each dungeon by 1 while keeping roughly the same number of rooms. Dungeons like Barri Advanced's floors 2-4 and Karu Normal's 2-4 are very sparse but have long pointless hallways that aren't really needed.

This is a relatively conservative change--unlike loot table revamps or dungeon mechanic changes, nothing is new. In effect, dungeons would be run much faster as movement speed is no longer the bottleneck on clearing it, and people wouldn't have to waste time riding horses when they could be murdering things.
Posted at 07-11-18, 02:38 pm Link | #2
Slayerj

Posts: 97
Joined: 03-22-17
Last post: 87 days
Last view: 1 day
I like the idea, but at the same time I feel like it just makes the content seem even more bland. Like SM 2.0..but worse due to lack of end exp. Don't get me wrong, I like the idea, but I find dungeons boring as is, so condensing them isn't going to change my view point on that.

That said, they won't touch old content (bleh), and I bet that means even in a way like this. So if this DID come about for a new dungeon, it would just end up making old dungeons look even worse. (Is that even possible?)

I'm not apposed to this at all, I just think it won't help with how boring dungeons are as is. Perhaps I'm wrong though, people don't know what they really want until they have it, and I'm no different.
Posted at 07-15-18, 02:38 am Link | #3
skairunner

Posts: 4
Joined: 04-13-18
Last post: 125 days
Last view: 14 days
Dungeons are pretty bland. If they're condensed, at least you'd be spending less time riding horses down long hallways.
Posted at 07-22-18, 12:19 am Link | #4
Radiance

Posts: 44
Joined: 03-25-18
Last post: 49 days
Last view: 5 days
That's a lot of work. I think it would be easier to add a movement speed boost to the hallways. Make it 2x or 3x speed when going through hallways and it would save a lot of time.
Posted at 07-25-18, 08:47 pm Link | #5
Blighty

Posts: 105
Joined: 01-23-18
Last post: 2 days
Last view: 2 days
I support the idea but the procedure could use more suggestions. I hope someone makes the hallways shorter
Posted at 07-29-18, 12:47 am Link | #6
Alistine

Posts: 76
Joined: 07-30-17
Last post: 1 day
Last view: 1 day
Alternatively add shadow mission style rewards, or checks containing gold to the end chests so they actually have a reason to be spammed besides hunting pages.
Terms

Powered by mabi.pro v1.0034-arisa (View credits)
MabiPro is not associated with Nexon Co., Ltd. in any way shape or form.