post rev. 1 by Annyeong on 10-28-18, 06:53 pm
Posted at 10-28-18, 06:51 pm Link | #21
Annyeong

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Please fix the ini formatting in future releases

What's wrong with the .ini? It seems to display fine for me:

Posted at 10-28-18, 07:49 pm Link | #22
KurodoDragon

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All of them have been mashed together.
http://puu.sh/BSrfT.png
Posted at 10-28-18, 11:54 pm Link | #23
29iA

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All of them have been mashed together.
http://puu.sh/BSrfT.png

Use another text editor such as Notepad++ and the issue should be fine, regular Notepad doesn't work well.
Posted at 10-29-18, 01:30 am Link | #24
Annyeong

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All of them have been mashed together.
http://puu.sh/BSrfT.png

Use another text editor such as Notepad++ and the issue should be fine, regular Notepad doesn't work well.

Agreed, Notepad doesn't like reading these .ini files. I normally use Notepad++.
Posted at 10-29-18, 02:40 am Link | #25
Annyeong

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Updated to v1.10


See changelog.

Example image of change below:
Posted at 11-02-18, 05:24 am Link | #26
Annyeong

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Updated to v1.11

See changelog.
post rev. 5 by Bluntly on 11-04-18, 07:36 am
Posted at 11-04-18, 06:22 am Link | #27
Bluntly

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Bad question, but is it possible to uncap Fragmentation? The skills listed in production.xml doesn't include Fragmentation, so is it not possible?

Edit: Found dissolution.xml and edited it to be 999 in all MaxAutoProduction instances, and that works. Not sure if that's possible to implement easily into the patch, along with Crystal Making production uncap (assuming that isn't already implemented)
Posted at 11-04-18, 08:28 am Link | #28
Annyeong

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Bad question, but is it possible to uncap Fragmentation? The skills listed in production.xml doesn't include Fragmentation, so is it not possible?

Edit: Found dissolution.xml and edited it to be 999 in all MaxAutoProduction instances, and that works. Not sure if that's possible to implement easily into the patch, along with Crystal Making production uncap (assuming that isn't already implemented)

See http://mabinogi.ir/thread/3186-some-data-mods for crystal uncap.
Posted at 11-05-18, 01:40 am Link | #29
Bluntly

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Bad question, but is it possible to uncap Fragmentation? The skills listed in production.xml doesn't include Fragmentation, so is it not possible?

Edit: Found dissolution.xml and edited it to be 999 in all MaxAutoProduction instances, and that works. Not sure if that's possible to implement easily into the patch, along with Crystal Making production uncap (assuming that isn't already implemented)

See http://mabinogi.ir/thread/3186-some-data-mods for crystal uncap.

Yaaa. I'm referring to the fact that Fragmentation isn't listed in production.xml, but it has its own xml called "dissolution.xml" from the same folder that you can edit to uncap that. Not nearly as useful, but!!!!
Posted at 11-05-18, 06:21 am Link | #30
Annyeong

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Oh I see what you mean..

Weird that the uncap for that is in dissolution.xml. For edits like those I'd prefer to keep them as just xml edits rather than patches. It saves me time from having to hunt down the code to patch.
Posted at 11-05-18, 11:28 pm Link | #31
Annyeong

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v.1.12

See changelog.

ShowPoisonDurability Example:
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